Engineering leadership · New York

I build systemsthat ship.

Engineering leader and principal-level full-stack engineer with 15+ years of experience across AI-powered healthcare, high-performance game engines, and consumer products.

15+years building software
100+social casino games shipped
1,000+healthcare providers served through AI-powered clinical workflows
6 → 20engineers supported through scale
How I work

Technical depth.
Operational clarity.
Teams that grow.

I move comfortably between architecture diagrams, code reviews, delivery systems, and leadership conversations. The goal is always the same: turn complicated requirements into software people can trust.

I’m at my best when the work demands both hands-on technical judgment and the ability to align engineers, product partners, and business owners around a shared outcome.

Career history

From game engines
to healthcare AI.

A complete timeline with the strongest evidence up front. Open any role for deeper project and delivery details.

Boom Sports

Technical Lead

Dec 2019 — Jul 2021New York · Remote

Led rapid development of React Native sports and casino products while improving shared architecture and team workflows.

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  • Championed several free-to-play launches, including PlayBarstool, Chirp, and Jackpot Races.
  • Built a JavaScript pseudorandom number generator using Mersenne Twister.
  • Improved application development by 30% through a shared React component library and accelerated design implementation by 50%.
  • Rapidly prototyped a Blackjack experience in Unity so product and design could iterate earlier.
React NativeJavaScriptUnityProduct Prototyping

High 5 Games

Developer

Feb 2012 — Jan 2014New York

A founding developer on High 5 Games’ social-casino initiative, working across the lobby, individual games, and core Flash architecture.

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  • Reworked the game engine around object-oriented modules and a plugin-based server layer that supported weekly releases for more than four years.
  • Created a lightweight lobby entry point that reduced load time by 70% through asset optimization and lazy loading.
  • Separated core game architecture into SWC libraries, reducing testing time by 90%.
  • Built memory controls and seamless video-looping systems used by award-winning slot experiences.
ActionScript 3FlashArchitecturePerformance

ECKO|CODE

Client Developer · Dexter: Slice of Life

Oct 2011 — Jan 2012New York

One of the principal developers on a web-based game built in Flash, contributing gameplay, optimization, tools, and UI systems.

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  • Crafted the tutorial and lazy asset loader, improving onboarding and episodic development time.
  • Created an XML balancing tool that let designers iterate on maps quickly.
  • Implemented gameplay abilities and coordinated a new UI system with Flash animators.
FlashGame ToolsXMLUI Systems

OMGPOP

Developer

May 2010 — Oct 2011New York

Client developer across Snoops! V1 and V2 and OMGPOP Pets!, spanning game logic, engine architecture, 3D performance, and content tooling.

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  • Reduced load time and game lag by 60% by compressing avatars and optimizing 3D meshes.
  • Designed XML-driven game data and a tree-based requirement system that simplified content production.
  • Expanded an in-house mystery-game engine with new progression and multi-tile world systems.
  • Optimized an Away3D engine and created a custom ActionScript interface for OMGPOP Pets!.
ActionScript 3Away3D3D OptimizationGame Logic

Selected products

Games built
to perform.

Released gameplay from products built under my engineering leadership at Boom Sports, where I led engine architecture, development workflows, performance optimization, integrations, and release delivery. Visual design and art were collaborative team efforts.

Fanatics Blackjack

Released gameplay · Engineering leadership

Bad Bunny Money

Released gameplay · Engineering leadership

Tap Tap Win

Released gameplay · Engineering leadership

Tic Tac Cash

Released gameplay · Engineering leadership

Roulette

Released gameplay · Engineering leadership

Classic Blackjack

Released gameplay · Engineering leadership

Capabilities

Broad range.
Deep foundations.

Modern full-stack delivery backed by experience in graphics, low-level systems, and engineering management.

Product engineering

ReactReact NativeNext.jsNestJSNode.jsTypeScriptPythonAngular

Platforms & delivery

AWS BedrockDockerKubernetesArgoCDGoogle CloudKafkaRedisCI/CD

Graphics & games

Three.jsWebGLWASMUnityDirectXOpenGLC++ActionScript 3

Leadership

Org designMentorshipTechnical planningArchitectureScrumKanban

The foundation

2005 — 2009

DigiPen Institute of Technology

Bachelor of Applied Science in Computer Science in Real-Time Interactive Simulations, with a minor in Mathematics.

Built a ray tracer, DirectX space shooter, OpenGL battle-royale prototype, bullet-hell game, and an ASCII space-invaders project.

2009

Excell Data · Test Associate II

Multiplayer, networking, and game-mode stress testing for Forza Motorsport 3.

2006

American Eagle Outfitters · Sales Associate

Customer-facing summer retail role while studying at DigiPen.

2004 — 2005

Valley National Bank · Teller

Managed customer transactions and relationships while attending high school.